Starting Level 6 of North Is Not Up
Building Loch Ailsa’s streamed world, open-water navigation and swimming systems—and chasing the hitches that refused an easy answer.
Posts in the game development category.

Building Loch Ailsa’s streamed world, open-water navigation and swimming systems—and chasing the hitches that refused an easy answer.

I returned to the finished courses to improve pacing training, mountain audio, asset imports and several small inconsistencies players would notice.

How I rebuilt a country estate, divided it into 65 streamed cells and added North Is Not Up’s first any-order score course.

How I turned North Is Not Up into a mountain rescue exercise with clues, directional sound and a grid-reference finale.

I completed the game around the original prototype, then built and repaired a 640-metre river course where every crossing mattered.

How I turned a small woodland navigation prototype into North Is Not Up and laid the foundations for its first full course.